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Gameplay Programmer

Lange Consultants

This is a Full-time position in Montréal, QC posted January 6, 2018.

Reflector Entertainment is a cross-platform entertainment company committed to creating rich, innovative Storyworlds that give rise to timeless mythologies. We believe each medium is unique and can be leveraged for a tailored storytelling approach. We are currently building a catalogue of IPs that we will be developing into film, tv series, podcasts, comic books, graphic novels, video games, AR/VR experiences and other new medium.

Reflector draws on the combined strengths and resources of the co-founders: Guy Laliberté (founder of Cirque du Soleil) and Alexandre Amancio (writer, director, producer and AAA game developer behind Assassin’s Creed). The company is based in Montreal and is a division of Lune Rouge.Our team is growing fast and we are currently looking for AAA talent that will drive our ambitious, large scale projects.

MAIN RESPONSABILITIES

  • Analyze and understand the game design documents in order to define and implement the required gameplay features; 
  • Work iteratively in collaboration with game designers to refine gameplay features; 
  • Collaborate with game designers/level designers/animators to discuss and define the technical feasibility for each gameplay feature; 
  • Suggest technical improvements whenever necessary, by designing and implementing new systems, or modifying existing systems; 
  • Work with quality assurance team to optimize and debug new and existing code to fulfill the intentions of the project; 
  • Develop the required tools in collaboration with the tools team to provide efficient feature development during the production; 
  • Ensure coding standards are followed; 
  • Ensure the creation of technical documentation.

QUALIFICATIONS

  • Bachelor’s degree in computer science or computer engineering, or equivalent training or experience; 
  • Minimum 3 to 5 years of equivalent work experience in game industry;
  • Shipped at least 1 game as a gameplay programmer, preferably on a ‘AAA’ console title; 
  • Good C/C++ and/or C# programming skills, with good knowledge of object oriented development; 
  • Good understanding of gameplay technologies, and can use their technical knowledge in various areas such as mathematics, physics, animation, artificial intelligence to implement gameplay features; 
  • Ability to work in an iterative environment with game designers to quickly deliver prototype gameplay features;
  • Good at defining data-driven designs; 
  • Passionate about playing and making games; 
  • Results-oriented;
  • Good interpersonal skills;
  • Ability to adapt to change;
  • Experience with commonly used development tools such as Visual Studio and Perforce; 
  • Console development and Unity experience are a plus; 
  • Excellent communication skills in English and French (both oral and written).

Skills Required

  • Education level: None
  • Work experience (years): None

Package

Salary: N/D

How to Apply