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Technicial Artist – Process & Pipeline

Lange Consultants

This is a Full-time position in Montréal, QC posted January 4, 2018.

Reflector Entertainment is a cross-platform entertainment company committed to creating rich, innovative Storyworlds that give rise to timeless mythologies. We believe each medium is unique and can be leveraged for a tailored storytelling approach. We are currently building a catalogue of IPs that we will be developing into film, tv series, podcasts, comic books, graphic novels, video games, AR/VR experiences and other new medium.

Reflector draws on the combined strengths and resources of the co-founders: Guy Laliberté (founder of Cirque du Soleil) and Alexandre Amancio (writer, director, producer and AAA game developer behind Assassin’s Creed). The company is based in Montreal and is a division of Lune Rouge.Our team is growing fast and we are currently looking for AAA talent that will drive our ambitious, large scale projects.

SUMMARY

The successful candidate will work within a collaborative multidiscipline environment, defining artistic solutions and procedures that meet the requirements of the project’s design and technical bibles.

RESPONSABILITIES

  • Work under the direct responsibility of the technical director;
  • Collaborate closely with art team and programmers to define technically satisfying solutions; 
  • Experiment heavily with game engine to determine best technical approaches; 
  • Adapt to artistic and technical constraints to create tools, processes and benchmarks that maximize production flow; 
  • Help establish best practices for creating art assets; 
  • Track and validate art assets; 
  • Monitor game performances, and help optimize in-game budgets; 
  • Provide daily support to art and technical team; 
  • Ensure the creation of technical documentation to be used by art production team. 

QUALIFICATIONS

  • Bachelor Degree in a related field; 
  • A minimum of 4 years of equivalent work experience in game industry; 
  • Has shipped at least 1 game as a Technical Artist; preferably on a ‘AAA’ console title; 
  • High-level artistic sensibilities and strong technical skills; 
  • Proficient with 3DS Max and/or Maya and Photoshop; 
  • Significant experience with game engines, and overall understanding of the artistic pipeline and workflow;
  • Autonomous and flexible with work organization; 
  • Organized and able to structure processes; 
  • Passionate about playing and making games; 
  • Results-oriented; 
  • Good team player; 
  • Ability to adapt to change; 
  • Excellent communication skills in both French and English.

Skills Required

  • Education level: None
  • Work experience (years): None

Package

Salary: N/D

How to Apply