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Animation Programmer

Lange Consultants

This is a Full-time position in Montréal, QC posted January 5, 2018.

Reflector Entertainment is a cross-platform entertainment company committed to creating rich, innovative Storyworlds that give rise to timeless mythologies. We believe each medium is unique and can be leveraged for a tailored storytelling approach. We are currently building a catalogue of IPs that we will be developing into film, tv series, podcasts, comic books, graphic novels, video games, AR/VR experiences and other new medium.

Reflector draws on the combined strengths and resources of the co-founders: Guy Laliberté (founder of Cirque du Soleil) and Alexandre Amancio (writer, director, producer and AAA game developer behind Assassin’s Creed). The company is based in Montreal and is a division of Lune Rouge.

Our team is growing fast and we are currently looking for AAA talents as Animation Programmer that will drive our ambitious, large scale projects.


  • Work under the direct responsibility of the technical director
  • Develop/maintain/enhance a character/creature animation system
  • Collaborate closely with animators and gameplay programmers to integrate animations into the project
  • Monitor animation performance, and optimize whenever necessary
  • Help defining the animation budgets
  • Suggest improvements to the existing pipeline that match the project’s needs
  • Develop the required tools in collaboration with the tools team to provide efficient feature development during the production
  • Ensure coding standards are followedEnsure the creation of technical documentation


  • Bachelor’s degree in computer science or computer engineering, or equivalent training or experience
  • 4 to 6 years of equivalent work experience in game industry
  • Good C/C++ and/or C# programming skills, with good knowledge of object oriented development.
  • Experience with multithreading programming
  • Strong 3D maths and computer graphics background
  • Experience with IK systems
  • Experience with writing efficient code (CPU/GPU costs, memory)
  • Good understanding of overall game engine mechanics
  • Autonomous and flexible with work organization
  • Good at defining data-driven designs
  • Passionate about playing and making games.
  • Results-oriented
  • Good interpersonal and communication skills
  • Ability to adapt to change
  • Experience with commonly used development tools such as Visual Studio and Perforce.
  • Modern console development and Unity experiences are a plus

We thank all candidates for their interest. Only those applicants whose qualifications are most relevant will be considered and contacted. All applications will be treated confidentially.

Please submit your resume by email, in a Word or PDF format, to  Marie-Eve Filion at

Skills Required

  • Education level: University
  • Work experience (years): 3-5 years


Salary: N/D

How to Apply